Games People Play
Thursday, March 29th, 2007
psychiatrist Eric Berne (1910-1970) studied human
interaction
in Games People Play (1964) Berne presented his
psychoanalytic theory, “Transactional Analysis”
in this work, three concepts are central: games,
intimacy and awareness
a game is defined as a set of social interactions
that we habitually and unconsciously play out
when we interact with others
factors that motivate us to play games include:
1) the desire for - attention, stimulation, connection,
intimacy, confirmation of our assumptions, and
2 ) the desire to avoid - anxiety, responsibility and
intimacy
intimacy is a second issue that is central in
Games People Play
Berne contends that we desire intimacy; but we
find it difficult to achieve, and it causes anxiety -
anxiety because of the vulnerability that comes
with a close and intense relationship
the ambivalence we have towards intimacy leads
us to adopt and play out games,
Berne writes,
Games are a compromise between intimacy and
keeping intimacy away
Games People Play (1964) lists approximately
100 games; most are counterproductive; a few
are positive
Homely Sage is an example of a positive game,
here, the game’s interactions involve giving advice
and assisting others
payoffs include attention, interaction, and validation
of oneself as useful
Homely Sage is usually played by a retired person
an example of a counterproductive game, is Harried
here, the player continually portrays himself as
swamped with responsibilities, and therefore, too
busy for intense personal involvement
payoffs for playing Harried include: positive regard
for being so busy and productive; and, more
importantly, avoidance of the anxiety associated
with intimacy
awareness, is the third issue mentioned above
in Games People Play Berne writes:
For certain fortunate people, there is something
which transcends all classifications of behavior, and
that is awareness; something which rises above the
programming of the past
with insight into our life situation, we may eventually
refrain from game playing and begin to adopt more
effective strategies to obtain involvement, connection
and intimacy


